Skip to main content

Jeepers Creepers

A creature for old school game systems (and others with a bit of tweaking) – inspired heavily by the explosive bastards from Minecraft

These shambling humanoids are composed of vegetable matter and exhibit a basic level of sentience. They have no language, no culture, they are effectively a means for the species to propogate itself. Originally encountered within the Minecraft game these silent and explosive monsters are a threat to anyone who ventures into the dark places of the world. Creepers are roughly human sized and human shaped (understandably given their origin- see below) but they are comprised entirely of a mottled green-brown fungal substance. Their bodies lack definition and fine detail, with lumpy misshapen faces and hands like they have been badly formed by a lazy worker in clay. Amid the fungal masses that make up the body are black specks with short sharp cactus like spines emerging from them. These are the spores that are disseminated by the creature to propagate its species. In many ways the Spores are the monster - the Creeper is just the delivery mechanism.
They do not speak, they do not think, they have no society. They live like moss or slime or fungus in dark damp places and become active only when a humanoid being moves, or speaks within a couple of hundred feet of it. Then they stir and move and seek to draw near to them... And once near enough they explode and shower their targets with the Spores.


Shambling vegetative humanoids

  • Armor Class 12
  • Hit Dice 3 (20)
  • Speed 60ft
  • Morale 12

Attacks. None normal
Stealth Surprises a foe on a 1-4 on d6. If the foe is not surprised they are alerted to the Creeper's presence by a soft hissing sound if it is within Close combat range.
Explosion Every round the Creeper is in close combat range with a human foe roll 1d6. On a roll equal to or less than the number of rounds they have been within close combat range they explode.
Everyone in close combat distance takes 2d6 damage and must make an immediate save versus poison or be infected with the flying spores (non-humans save at +2). The Creeper is killed by its own explosion of course.
Spore Infection If a character caught in a Creeper explosion fails its Save v Poison then spores from the creature have pierced the character's skin and taken root there. Each day thereafter the character will lose 1 point each in Wisdom and Intelligence.
When either of these attributes drops below three the character will lapse into a stupor and over the course of the next 1d4 hours transform into a Creeper and will seek out the nearest humanoid target. If a character receives a Heal spell during the process of losing Intelligence and Wisdom the transformation is halted.
If an infected character is killed while infected (including by the original explosion of the Creeper) the transformation is hastened, and occurs the very next day.


Creepers tend to remain silent and relatively dormant until they sense a potential host for their spores. If they detect a human or other sentient humanoid creature they will start to wander until the target's exact whereabouts is determnined at which point the Creeper will move directly and stealthily toward them, intending to explode and shower them in spores.
A Creeper cannot really tell the difference between humanoids but while anyone of any species can be damaged by a Creeper explosion, species other than humans save versus Spore Infection at +2 since the Spores have evolved with humans as their preferred medium for growth.

PDF available here

If you feel like taking a look at my first novel, a reality-jumping Cyberpunk Regency mystery with a kick-ass heroine then check out A Step Beyond Context available on Kindle for less than $3.00 and in paperback for less than $10.00.  It's really good, honest, and gameable as hell. 


Popular posts from this blog

(Old) School’s In For Summer

I recently discovered Lamentations of the Flame Princess mainly due to seeing it mentioned all over the Internet as something worthy of note – people talked about its high production values, innovation, boundary pushing etc and I thought I’’d see what all the fuss was about.

The basic rules are available for free online in an art-free version (which is a shame – the art is splendidly evocative of the feel intended by the author) and I will be honest and say that when I first read through the rules I was underwhelmed.   Yes it was an old school D&D clone, laid out very well, clearly explained and with some nice rule tweaks to tidy things up --- but it didn’t seem to be anything special.   I was a bit nonplussed as to what all the fuss was about.     Then I saw a few reviews on YouTube – IvanMike and QuestingBeast do a lot of old school gaming posts and reviewed a number of LotFP’s products – and it dawned on me that the strength of the game isn’t from the system but from the advent…

Five Lights - An Adventure for Barbarians of Lemuria

I've recently become enchanted by the simplicity and clarity of Barbarians of Lemuria - a role playing game in the Sword & Sorcery genre.

To that end I present "Five Lights" an adventure in which our heroes are called upon to rescue a fair maiden, probably against her will, from a new religious movement.   All things are, as you would expect, not what they seem.

The pdf can be downloaded HERE, and feel free of course to tweak things as you wish to suit your play style and group.

Index Card RPG - Runehammer Games

I don't often review games - I'm usually too busy playing and find it hard to come up with things to say that aren't just lists of rules that I like or dislike, but I'm going to make an exception now and make a suggestion:

You should buy Index Card RPG.
Not so much a suggestion as an unsubtle instruction I guess.   But let me explain why.
Some time ago, no idea how, my YouTube meanderings brought me across a channel about Dungeons and Dragons - The title was as unsubtle as my suggestion - "Drunkens and Dragons - How to play D&D like a big old bad ass."    My interest piqued by the approach I watched, despite not believing anyone could tell me anything new about D&D.
Ah the folly of approaching senility.
The channel was run by one Hankerin Ferinale the nom-de-jeux of one Brandish Gilhelm whose real name is as player-character worthy as his assumed name.   Hankerin (for so I always think of him) presented a series of episodes about room design, rpg theo…

The Star Flung Hammer

A new Sword & Sorcery adventure for Index Card RPG involving a daring expedition into hostile territory and the confrontation of an unexpected cosmic horror.

Something strange fell from the sky into the land of the Jötnar - and those brave souls who went in search of it never came back.  Now doom is prophesied and new heroes must arise to follow the path to danger and glory - but worse things than Jötnar dwell in the mountains, and the secret of the Star-Flung Hammer is nothing that those heroes could have imagined.

Download here

Bride of the Rat King–an adventure for Barbarians of Lemuria

My new adventure for Barbarians of Lemuria – Mythic Edition is now available free.  Your bold heroes are engaged to investigate the disappearance of a young noblewoman in the shadowy underworld of the city of the Lich King.   Dangers, death, intrigue and some foul magic will surely await – as you would expect.The folder includes the pdf of the adventure itself plus some .png files ready made and scaled for use as Roll20 battlemaps (the file name gives the size of Roll20 screen to create for an exact fit)I’ve included some conversion notes for Index Card Role Playing Game the philosophy and mechanics of which have been inspiring me for a while now.I hope you enjoy the adventure – please let me know what you think and how things go if you bring it to your table.