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Showing posts from 2017

Where is Everyone At?

For no real reason other than the growing impatience with myself for not keeping this blog updated more often I thought I'd pollute the pages with a brief run down of the campaigns I'm running at the moment.

In no particular order

Knight City Falls
(Cyberpunk - originally Fate Core, now a homebrew hack)

Grey "8.73" Stevens, quirky network troubleshooter for the Threshold Corporation has recently returned from a nerve wracking trip to the slightly less totalitarian Hong Kong on the edges of the entirely Orwellian China nearby.    There he located the oblivious daughter of the last generation's most infamous (and deceased) Netrunner who still seems to be actively attacking Threshold.

Aisha, the daughter of Grayson Mason, had fallen in with a group of activists hoping to score a propaganda coup against the regime by disseminating seditious material into a scheduled propaganda broadcast.   That whole thing was a set up of course but Grey and his team managed to save …

Night's Online Handouts

Since the valiant heroes in my Night's Black Agents campaign ended up battered and bruised and in need of recuperation after narrowly escaping an Edom ambush, I decided to give them a bit of an information dump so that by the time they were fit to move again they had a few more leads.

In the spirit of modernity though instead of my usual faked up newspapers I decided to fake up news websites.    The trail began when a contact of theirs from Denmark, warned by them in an earlier adventure of the arrival of a military plane from the UK, contacted them with some information and relevant links.    First he let them know by text message that a source of his saw a strange container being unloaded from the transport and put on a truck heading southward...  and then on a train moving from Hamburg eastward through Budapest and Bucharest to Istanbul.

They found the rest themselves and managed to piece together a narrative...


Freak storms strike Flensburg, Neumunster, bring traffic chaos. 30 …

Ssssh, it’s Confidential

Regular readers of this irregular outlet for my musings will know that I’m a big fan of the Gumshoe system by Pelgrane Press.    I’ve got a year-old Night’s Black Agents campaign that shows no signs of slowing down just yet, and a Trail of Cthulhu campaign that is letting me indulge my fantasy of being remotely as good at drawing together Lovecraftian strands into a single narrative as Alan Moore has been in “Providence.”   I’m not, but it’s fun trying, and the Gumshoe system has supported it brilliantly.
I recently picked up the PDF copy of the latest iteration of the system, Gumshoe One2One, in the soon-to-be-physically released CthulhuConfidential.  Gumshoe One2One aims to bring the Gumshoe experience to the specific situation of one GM and one player.  In doing so it’s had to address the usefulness of the pool point system for General Skills and also the often fudged issue of character demise or debilitation in a single player setting.   My Trail campaign has always been just me …