I recently discovered Lamentations of the Flame Princess mainly due to seeing it mentioned all over the Internet as something worthy of note – people talked about its high production values, innovation, boundary pushing etc and I thought I’’d see what all the fuss was about.
The basic rules are available for free online in an art-free version (which is a shame – the art is splendidly evocative of the feel intended by the author) and I will be honest and say that when I first read through the rules I was underwhelmed. Yes it was an old school D&D clone, laid out very well, clearly explained and with some nice rule tweaks to tidy things up --- but it didn’t seem to be anything special. I was a bit nonplussed as to what all the fuss was about. Then I saw a few reviews on YouTube – IvanMike and QuestingBeast do a lot of old school gaming posts and reviewed a number of LotFP’s products – and it dawned on me that the strength of the game isn’t from the system but from the advent…
I've recently become enchanted by the simplicity and clarity of Barbarians of Lemuria - a role playing game in the Sword & Sorcery genre.
To that end I present "Five Lights" an adventure in which our heroes are called upon to rescue a fair maiden, probably against her will, from a new religious movement. All things are, as you would expect, not what they seem.
The pdf can be downloaded HERE, and feel free of course to tweak things as you wish to suit your play style and group.
I don't often review games - I'm usually too busy playing and find it hard to come up with things to say that aren't just lists of rules that I like or dislike, but I'm going to make an exception now and make a suggestion: You should buy Index Card RPG.
Not so much a suggestion as an unsubtle instruction I guess. But let me explain why.
Some time ago, no idea how, my YouTube meanderings brought me across a channel about Dungeons and Dragons - The title was as unsubtle as my suggestion - "Drunkens and Dragons - How to play D&D like a big old bad ass." My interest piqued by the approach I watched, despite not believing anyone could tell me anything new about D&D.
Ah the folly of approaching senility.
The channel was run by one Hankerin Ferinale the nom-de-jeux of one Brandish Gilhelm whose real name is as player-character worthy as his assumed name. Hankerin (for so I always think of him) presented a series of episodes about room design, rpg theo…
Regular readers of this irregular outlet for my musings will
know that I’m a big fan of the Gumshoe system by Pelgrane Press. I’ve got a year-old Night’s Black Agents
campaign that shows no signs of slowing down just yet, and a Trail of Cthulhu
campaign that is letting me indulge my fantasy of being remotely as good at
drawing together Lovecraftian strands into a single narrative as Alan Moore has
been in “Providence.” I’m not, but it’s
fun trying, and the Gumshoe system has supported it brilliantly.
I recently picked up the PDF copy of the latest iteration of
the system, Gumshoe One2One, in the soon-to-be-physically released CthulhuConfidential. Gumshoe One2One aims to
bring the Gumshoe experience to the specific situation of one GM and one player. In doing so it’s had to address the
usefulness of the pool point system for General Skills and also the often
fudged issue of character demise or debilitation in a single player
setting. My Trail campaign has always
been just me …
A new Sword & Sorcery adventure for Index Card RPG involving a daring expedition into hostile territory and the confrontation of an unexpected cosmic horror.
Something strange fell from the sky into the land of the Jötnar - and those brave souls who went in search of it never came back. Now doom is prophesied and new heroes must arise to follow the path to danger and glory - but worse things than Jötnar dwell in the mountains, and the secret of the Star-Flung Hammer is nothing that those heroes could have imagined.